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Kabam the hobbit pc10/28/2023 ![]() ![]() Once the game goes live, we can use real-time data and advanced downloading techniques to hone in on in-game behaviors. We can then change the aesthetic, mood, and tone to hone in on the game play. Our consumers are able to interact and provide feedback through pilots like TV. We take both an artistic and scientific view of how to build a new game, kind of like a television studio. We operate quickly, and we operate off Kevin's vision of where the game is going. Could you walk us through the creative process for developing a mobile game as opposed to a PC or console game?
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